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Amiga Plus 1995 #5 & #6
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000070_owner-lightwave-l _Tue Apr 4 20:40:49 1995.msg
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To: lightwave-l@netcom.com
Reply-To: CRSO.LightWave@canrem.com
Subject: Re: Suggestion
From: j#d#.moore@canrem.com (J. Moore)
Message-Id: <60.7965.5821.0C1D9B03@canrem.com>
In-Reply-To: <199504040646.XAA01944@jobe.shell.portal.com>
Date: Tue, 4 Apr 1995 13:16:00 -0400
Organization: CRS Online (Toronto, Ontario)
Sender: owner-lightwave-l@netcom.com
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Ad> > If your camera is pointed straight down the x, y, or z axis, you just
Ad> > move it closer, no problem. But suppose your camera isn't exactly
Ad> > aligned with one of the axes, yet you want to move it closer. In
Ad> > Lightwave, at present, you're essentially screwed.
Ad> That's not quite correct. While in the camera view, you can move
Ad> the camera forward or back just by pushing the mouse forward or
Ad> back, as long as the pitch angle is zero. The camera doesn't have
Ad> to be parallel with one of the axes, and its heading and bank are
Ad> unrestricted. This also works for lights while in light view mode.
Oops! I'll assume you know ;-), as I obviously spoke way too quickly.
Ad> A "dolly" feature would still be useful in cases where the camera
Ad> or light's pitch is nonzero, when moving items while using other
Ad> view modes, and when moving objects. I've added it to my 5.0 list,
Ad> so you can all stop arguing about it, unless you want to propose
Ad> alternate names for it.
Ad> - AH
The "non-jeric-type dolly move"?
Jim Moore (j#d#.moore@canrem.com)
* Q-Blue 1.0 *